Dungeon Crawler

Dungeon Crawler

1. HeroQuest

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Game Details
NameHeroQuest (1989)
ComplexityMedium Light [2.16]
BGG Rank585 [7.12]
Player Count2-5
Designer(s)Stephen Baker
Artist(s)Gary Chalk and Les Edwards
Publisher(s)Estrela, Games Workshop Ltd., El Greco, MB Giochi, MB Jeux, MB Juegos, MB peli, MB spel, MB Spellen, MB Spiele, MB spil (Danish), Milton Bradley and Takara
Mechanism(s)Dice Rolling, Die Icon Resolution, Grid Movement, Modular Board, Role Playing, Roll / Spin and Move, Scenario / Mission / Campaign Game, Team-Based Game and Variable Player Powers
HeroQuest is Milton Bradley's approach to a Dungeons & Dragons-style adventure game. One player acts as game master, revealing the maze-like dungeon piecemeal as the players wander. Up to four other players take on a character (wizard, elf, dwarf, or barbarian) and venture forth into dungeons on fantasy quests. Plastic miniatures and 3-D furniture make this game very approachable. Expansions were also released for this system. The HeroQuest series consists of the main game and a number of expansions. This game was made in cooperation with Games Workshop who designed the miniatures and helped in many of the production details including background world and art in the rule book and scenario book. Additional material which is generally missed since it is not technically an expansion was published in the HeroQuest: Adventure Design Kit which did feature one more Heroquest adventure: A Plague of Zombies. Other sources of HeroQuest supplements which are available (in some cases online.) Adventures Unlimited # 05 "The Inn of Chaos" Vindicator Vol 1, # 02 "Review: Quest Pack for the Elf" "HeroQuest Hall of Foes I" Vindicator Vol 1, # 03 "Review: Barbarian Quest Pack" "HeroQuest Hall of Foes II" Vindicator Vol 1, # 04 "HeroQuest Variants" Vindicator Vol 1, # 5a "The Rogue" Vindicator Vol 2, # 03 "HeroQuest Treasure Cards" Fractal Spectrum # 13 "HeroQuest: A Notch Above" Fractal Spectrum # 17 "HeroQuest Hall of Foes III" White Dwarf #115 "The Eyes of Chaos part 1" White Dwarf #134 "The Halls of Durrag-Dol" White Dwarf #145 "The Eyes of Chaos part 2" Marvel Comic Marvel Winter Special "Revenge of the Weatherman" The Screaming Spectre by Dave Morris: "HeroQuest: Running the Gauntlet" The Tyrant's Tomb by Dave Morris: "Heroquest: A Growl of Thunder" The Alchemist's Bench Dragão Brasil #3 : Contains an article/preview of the board game by Roberto De Moraes. Dragão Brasil #4 : Contains the 5-quest pack "A CIDADE ESCRAVA" (The Slave City) by Roberto De Moraes. Dragão Brasil #6 : Contains the 3-quest pack "O RESGATE" (The Rescue) by Roberto De Moraes (signing as "Di'Follkyer"). Dragão Brasil #8 : Contains the 3-quest pack "ATAQUE AO MAGO DORMINHOCO" (Attack on the Sleeping Mage) by Roberto De Moraes. Dragão Brasil #12 : Contains information about four new HeroQuest heroes; Minotaur, Fairy, Amazon, Centaur. Dragão Dourado #5 : Contains the quest "O RESGATE DA PRINCESA" (The Rescure of the Princess) by Unknown. Só Aventuras #1 : Contains the 3-quest pack "CACADA A CRIATURA" (Creature Hunt) by Roberto De Moraes. The Universe of RPG #1 : Contains a presentation of the board game by Marcos Mulatinho. --- HeroQuest Inventory Item name In US Version In Uk Version Game board 1 1 Instruction Booklet 1 1 Quest Book with 14 Quests 1 1 Evil sorcerer screen 1 1 Information Table 1 - Pad of Characters Sheets 1 1 White Combat Dice 6 4 Red Six Sided Dice 2 2 Minis: Orcs (2 mace, 2 hatchet, 4 sword) 8 8 Goblins (2 hatchet, 2 sword, 2 dagger) 6 6 Fimir 3 3 Chaos Warriors 4 4 Chaos Warlock 1 1 Gargoyle 1 1 Skeletons 4 4 Zombies 2 2 Mummies 2 2 Barbarian 1 1 Dwarf 1 1 Elf 1 1 Wizard 1 1 Hero Character Cards 4 4 Closed Doors with bases 5 5 Open Doors with bases 16 16 Furniture: Tables 2 2 Throne 1 1 Alchemist's bench 1 1 Treasure chests 3 3 Tomb 1 1 Sorcerer's table 1 1 Bookcases 2 2 Torture Rack 1 1 Fireplace 1 1 Weapons rack 1 1 Cupboard 1 1 Treasure: Empty card - 1 Gem cards=50 Gold 2 2 Gold=10 card - 1 Gold=15 card 2 - Gold=20 card - 2 Gold=25 card 2 2 Gold=1D6*10 card - 1 Gold=100 card - 1 Hazard arrow cards 2 2 Hazard fall cards 2 1 Heroic Brew card 1 1 Holy water card - 1 Jewel cards - 2 Potion of defense card 1 1 Potion of healing cards 3 2 Potion of speed - 1 Potion of strength card 1 1 Wandering monster cards 6 5 Borin’s armor card 1 1 Elixir of life card 1 - Orc’s Bane card 1 1 Ring of return card 1 - Spell ring card 1 - Spirit blade card 1 1 Talisman of lore card 1 1 Wand of magic card 1 1 Wizard’s cloak card 1 - Wizard’s staff card 1 - Chaos warrior card 1 1 Fimir card 1 1 Gargoyle card 1 1 Orc card 1 1 Goblin card 1 1 Mummy card 1 1 Skeleton card 1 1 Zombie card 1 1 Air Spells Cards 3 3 Fire Spells Cards 3 3 Earth Spells Cards 3 3 Water Spells Cards 3 3 12 Chaos Spell Cards - Ball of Flame 1 - - Cloud of Chaos 1 - - Command 1 - - Escape 1 - - Fear 1 - - Firestorm 1 - - Lightning Bolt 1 - - Rust 1 - - Sleep 1 - - Summon Orcs 1 - - Summon Undead 1 - - Tempest 1 - Battle Axe Card - 1 Chainmail Card - 1 Crossbow Card - 1 Double Edge Sword Card (=Broadsword) - 1 Hand Axe Card - 1 Helmet Cards - 2 Plate Mail Card - 1 Shield Card - 2 Short Sword Card - 1 Spear Card - 1 Staff Card - 1 Tools Card - 1 Stairs tile 1 1 Double blocked squares tiles 2 2 Skulls/Blocked squares tiles 12 - Falling Rock Trap/Blocked Squares tiles 8 8 Pit Trap/Blocked squares tiles 3 6 Pit Trap/Secret doors tiles 3 - Falling Block Trap/Secret doors tiles 4 4 Candlesticks 2 2 Set of bottles 1 1 Set of scales 1 1 Skulls 4 10 Rats 4 4

Jaja. Damit hat alles angefangen, Ende der 80er-Jahre. Als wir nach 2 Abenden die Kampagne durch hatten, haben wir auf Karopapier neue Dungeons gemalt. PCs dafür gab es nicht. Kaum zu glauben.

Auch heute noch DER Klassiker. Würde ich jederzeit wieder spielen.


2. Advanced HeroQuest

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Game Details
NameAdvanced Heroquest (1989)
ComplexityMedium [2.87]
BGG Rank2287 [6.79]
Player Count1-5
Designer(s)Jervis Johnson
Artist(s)Gary Chalk, Mark Craven, Wayne England and John Sibbick
Publisher(s)Diseños Orbitales, Games Workshop Ltd. and Klee
Mechanism(s)Cooperative Game, Modular Board, Role Playing and Variable Player Powers
Advanced HeroQuest is a revised and expanded version of the Milton Bradley HeroQuest game. The basic concept is the same: four heroes venture into a dungeon to fight monsters and gain treasure, but Advanced HeroQuest's rules are more detailed and complex. The major additions and changes include: random dungeon generation system modular game board ranged combat multiple colleges of magic and spell books henchmen critical hits and fumbles fate points (the "undo" feature) Games Workshop set Advanced HeroQuest in the Warhammer universe, presumably to foster sales of their miniatures. The campaign world is easy to ignore, however, should players rather keep things generic. Advanced HeroQuest also includes rules for using the characters and monsters from HeroQuest, should players want to do so. The game is supplied with Skaven figures that make up the quest within the rulebook. The exact same Skaven, henchmen and hero miniatures were also included in Mighty Warriors, also by Games-Workshop. The following White Dwarf issues contain adventure scenarios, spell lists, or other information for Advanced Heroquest: Issue #121 The Quest for Sonneklinge (scenario and Jade spell list) Issue #122 The Priests of Pleasure Issue #125 The Dark Beneath the World (scenario and Amethyst spell list) Issue #134 The Trollslayer's Oath Issue #138 Henchmen (new followers for AHQ: the Dwarf Trollslayer, the Elf Wardancer, the Human Captain, and the Wizard's Apprentice -- this material is duplicated in Terror in the Dark) Issue #139 Treasure (This material is also duplicated in Terror in the Dark) Issue #145 The Eyes of Chaos (has rules for both AHQ and HQ) Issue #150 The Changing Faces of Tzeench Issue #159 Rivers of Blood Advanced HeroQuest: Paint Set has replacement heroes and additional minis.

3. Descent

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Game Details
NameDescent: Journeys in the Dark (2005)
ComplexityMedium [3.34]
BGG Rank333 [7.31]
Player Count2-5
Designer(s)Kevin Wilson
Artist(s)Jesper Ejsing, John Goodenough and Frank Walls
Publisher(s)Fantasy Flight Games, Arclight, Delta Vision Publishing, Edge Entertainment, Heidelberger Spieleverlag, Kaissa Chess & Games, Nexus Editrice and Ubik
Mechanism(s)Dice Rolling, Grid Movement, Modular Board, Role Playing, Team-Based Game and Variable Player Powers
Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters. The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at his or her disposal - from deadly traps and ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins. Re-implemented by: Descent: Journeys in the Dark (Second Edition) (2012)

4. Descent 2nd Edition

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Game Details
NameDescent: Journeys in the Dark (Second Edition) (2012)
ComplexityMedium [3.20]
BGG Rank98 [7.71]
Player Count2-5
Designer(s)Daniel Clark (I), Corey Konieczka, Adam Sadler and Kevin Wilson
Artist(s)Alex Aparin, Devon Caddy-Lee, Sylvain Decaux, Tod Gelle, Charlène le Scanff, Thomas Lishman, Henning Ludvigsen, Dallas Mehlhoff, Allison Theus and Sandara Tang Sin Yun
Publisher(s)Fantasy Flight Games, ADC Blackfire Entertainment, Arclight, Delta Vision Publishing, Edge Entertainment, Galakta, Giochi Uniti, Heidelberger Spieleverlag, Hobby World and Wargames Club Publishing
Mechanism(s)Action Points, Dice Rolling, Grid Movement, Hand Management, Line of Sight, Modular Board, Movement Points, Multiple Maps, Team-Based Game and Variable Player Powers
Game description from the publisher: Descent: Journeys in the Dark (Second Edition) is a board game in which one player takes on the role of the treacherous overlord, and up to four other players take on the roles of courageous heroes. During each game, the heroes embark on quests and venture into dangerous caves, ancient ruins, dark dungeons, and cursed forests to battle monsters, earn riches, and attempt to stop the overlord from carrying out his vile plot. With danger lurking in every shadow, combat is a necessity. For such times, Descent: Journeys in the Dark (Second Edition) uses a unique dice-based system. Players build their dice pools according to their character's abilities and weapons, and each die in the pool contributes to an attack in different ways. Surges, special symbols that appear on most dice, also let you trigger special effects to make the most of your attacks. And with the horrors awaiting you beneath the surface, you'll need every advantage you can take... Featuring double-sided modular board pieces, countless hero and skill combinations, and an immersive story-driven campaign, Descent: Journeys in the Dark (Second Edition) transports heroes to a vibrant fantasy realm where they must stand together against an ancient evil. Compared to the first edition of Descent: Journeys in the Dark, this game features: Simpler rules for determining line of sight Faster setup of each encounter Defense dice to mitigate the tendency to "math out" attacks Shorter quests with plenty of natural stopping points Cards that list necessary statistics, conditions, and effects A new mechanism for controlling the overlord powers Enhanced hero selection and creation process Experience system to allow for hero growth and development Out-of-the-box campaign system Descent 1st edition Conversion Kit Descent: Journeys in the Dark (Second Edition) – Conversion Kit

5. Gloomhaven

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Game Details
NameGloomhaven (2017)
ComplexityMedium Heavy [3.82]
BGG Rank1 [8.84]
Player Count1-4
Designer(s)Isaac Childres
Artist(s)Alexandr Elichev, Josh T. McDowell and Alvaro Nebot
Publisher(s)Cephalofair Games, Albi, Asmodee, Feuerland Spiele, Games Warehouse, Gém Klub Kft., Hobby World, Korea Boardgames co., Ltd. and MYBG Co., Ltd.
Mechanism(s)Action Retrieval, Campaign / Battle Card Driven, Cooperative Game, Grid Movement, Hand Management, Legacy Game, Modular Board, Once-Per-Game Abilities, Role Playing, Scenario / Mission / Campaign Game, Simultaneous Action Selection, Solo / Solitaire Game, Storytelling and Variable Player Powers
Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

6. Sword & Sorcery

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Game Details
NameSword & Sorcery (2017)
ComplexityMedium Heavy [4.01]
BGG Rank340 [8.07]
Player Count (Recommended)1-5 (1-4)
Designer(s)Simone Romano and Nunzio Surace
Artist(s)Mario Barbati, Fabrizio Fiorentino, Phroilan Gardner and Fausto Gutierrez
Publisher(s)Ares Games, Gremlin Project, Devir, GaGa Games, Galakta, Heidelberger Spieleverlag, Intrafin Games and Planplay
Mechanism(s)Action Points, Area Movement, Cooperative Game, Dice Rolling, Modular Board, Role Playing, Solo / Solitaire Game and Variable Player Powers
Description from the publisher: Sword & Sorcery is an epic-fantasy cooperative board game in which 1-5 players fight together against the forces of evil, which are controlled by the game system itself. Each player controls one or more heroes – legendary characters brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during their story-driven quests. By acquiring soul points during battles, the heroes' souls regenerate, restoring their legendary status with multiple powers, magic and soul weapons, and powerful artifacts. Designed by Gremlin Project (the same team who created Galaxy Defenders), the game system in Sword & Sorcery represents the perfect evolution of its forerunner. Gameplay is faster and dynamic, thanks to an innovative area movement and area control system, with new features never seen before in a game of this category. Key features of Galaxy Defenders are also preserved in Sword & Sorcery, such as the advanced AI system for monsters, a high degree of character customization, and the multiple tactical options during battles. Sword & Sorcery packs, in a top-quality board game format, all the excitement of the best MMORPGs and action RPGs, to provide the ultimate heroic fantasy board game adventure. This base game contains ACT I of III.

7. Myth

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Game Details
NameMyth (2014)
ComplexityMedium Heavy [3.84]
BGG Rank2302 [6.67]
Player Count (Recommended)2-5 (1-5)
Designer(s)Brian Shotton and Kenny Sims
Artist(s)Keith Lowe
Publisher(s)MegaCon Games, Heidelberger Spieleverlag and Ulisses Spiele
Mechanism(s)Cooperative Game, Dice Rolling, Grid Movement, Hand Management, Variable Phase Order and Variable Player Powers
Myth is a fully co-operative fantasy game. Players take on the role of one of 5 different heroes working together to defeat the Darkness. Each hero has a different skill set which represented by a unique deck of cards. Players spend Action Points by using cards. Once a certain amount of Action Points have been spent the Darkness fights back by activating monster lairs, spawning monster captains and eventually the Boss. A complete game in Myth is called a Story. Each Story is played over three Acts. Acts can be played sequentially, or can be split up over three different game sessions. Players' avatars within a Story are called Heroes. Myth Heroes are clothed in immense power, able to reave all but the mightiest foes. However, this power must be balanced lest the Darkness take too much notice. Players must weigh their actions against the Threat each will bring, with the consequences of awakening more evil and bringing doom on the party's endeavors. And be careful they must, as the Darkness is formidable and eager to snatch glory from the valiant. Heroes are controlled through an intuitive Hero Deck (videos for each Hero can be found in the Game Play Videos section below). Each deck plays uniquely and allows players more freedom of action and the ability to truly impact the Story each and every Act. Yet, cooperation is the key to victory and bloody fortune. Players must communicate, interact, and assist each other or surely the Darkness will cover all. Myth is a fully cooperative game. There is no player controlling the Darkness. The Darkness is governed by a set of rules unique to each Boss Deck and is activated through Hero actions. If the Heroes get overzealous, then the Darkness pushes back by activating Lairs, spawning Captains, and punishing the Heroes with devious Events. If the Heroes take a more subtle approach, then the Darkness reacts by reducing the potential for treasure and rewards. Without the treasures and equipment to upgrade, the Heroes will find each Act more difficult and eventually fail. The dynamic nature of the Darkness really lends a more fluid feel to the Story. Players aren't being driven by properties out of their control, nor are they being shepherded by a person whose skill has a direct impact on the enjoyment of the game. Myth is a fun fantasy romp where players feel truly heroic. In the playing of the game, the players are creating their own mythos. These stories are the ones carried away from the table, becoming myths themselves. And these are the myths, with friends and family, that we carry with us; telling and retelling our endeavors at the mead benches, earning treasured smiles and laughter.

8. The Undercity: An Iron Kingdoms Adventure Board Game

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Game Details
NameThe Undercity: An Iron Kingdoms Adventure Board Game (2015)
ComplexityMedium [2.80]
BGG Rank3915 [7.15]
Player Count2-4
Designer(s)David Carl and Will Schoonover
Artist(s)Michael Jenkins
Publisher(s)Heidelberger Spieleverlag, Privateer Press and Ulisses Spiele
Mechanism(s)Cooperative Game, Dice Rolling, Grid Movement, Role Playing and Variable Player Powers
The Undercity puts a spin on the classic dungeon crawl adventure, setting it within the vast underground labyrinth of one of the Iron Kingdoms’ most famous cities. This board game for two to four players comes with a seven-adventure campaign. The players play one to four characters from the Iron Kingdoms universe as they try to weed out a nefarious evil that has been lurking in the Undercity of Corvis. All players will be playing on the same team and the game requires no game master. The players work together defeating enemies, achieving objectives, and gaining experience that can be used to give new skills to their characters that can be used in subsequent adventures in the campaign. The game will come with almost 40 different miniatures with 16 different sculpts. The four heroes are Milo Boggs (the alchemist), Canice Gormleigh (the gun mage), Gardek Stonebrow (a trollkin warrior), and Pog (a gobber mechanic) that controls a light warjack named Doorstop. Each character has a starting stat sheet, but players can purchase character ability cards with XP gained from the adventure to enhance and customize their characters. Combat is based on rolling dice against opposing attributes. Players will be able to use feats and abilities to give boosts to these dice rolls, similar in many ways to other games based in the Iron Kingdoms.

9: Domain

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Game Details
NameDomain: The Warlock's Challenge (1991)
ComplexityMedium Light [2.20]
BGG Rank16093 [5.40]
Player Count1-4
Designer(s)Edward Beck, Ingo Martin and Josef Ochmann
Artist(s)Angus McBride
Publisher(s)Hobby Products GmbH
Mechanism(s)Modular Board, Role Playing and Tile Placement
Domain is very similar in nature to Dungeonquest from Games Workshop. Players start in opposite corners of the board and create a dungeon as they move along by placing randomly chosen tiles. The goal of the game is to reach the Treasure Chamber in the center of the board and escape back out again with some of the valuable artifacts contained therein. There are two ways the game can end. One way is that once someone escapes the dungeon with one of the Warlock's artifacts, they are declared the winner. The other way is that the players set a time limit. Once time is up, the game is over and players compare the value of the items they have accrued. The one with the highest ranked artifact is declared the winner. If no one has an artifact, then the player with the total highest value in items is the winner. Players compete mainly against the board, though player-to-player conflict can happen in two rare instances. Players earn experience points for defeating denizens of the dungeon and laying tiles in their own quadrant, and this in turn improves their combat speed. The game components and rules are written in both English and German.

10. Dungeon Quest

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Game Details
NameDungeonQuest (1985)
ComplexityMedium Light [1.94]
BGG Rank1539 [6.71]
Player Count1-4
Designer(s)Jakob Bonds and Dan Glimne
Artist(s)Dave Andrews, Gary Chalk, Colin Dixon, Jes Goodwin, Anders Jeppsson, Peter Andrew Jones, Peter Jones (I), Pete Knifton, Alastair Morrison and Bill Sedgwick
Publisher(s)Alga, Games Workshop Ltd. and Schmidt Spiele
Mechanism(s)Dice Rolling, Push Your Luck, Rock-Paper-Scissors, Role Playing, Tile Placement and Variable Player Powers
Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same. Originally published as Drakborgen (Dragon's Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information. Expanded by: Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:) Heroes for Dungeonquest Dungeonquest: Catacombs Re-implemented by: Drakborgen Legenden DungeonQuest (third edition) DungeonQuest Revised Edition

11. Maus und Mystik

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Game Details
NameMice and Mystics (2012)
ComplexityMedium [2.68]
BGG Rank273 [7.34]
Player Count1-4
Designer(s)Jerry Hawthorne
Artist(s)JJ Ariosa, Chad Hoverter and David Richards
Publisher(s)Plaid Hat Games, Asmodee, Cube Factory of Ideas, Ediciones MasQueOca, Filosofia Éditions, Galápagos Jogos, Heidelberger Spieleverlag, MYBG Co., Ltd. and Raven Distribution
Mechanism(s)Area Movement, Cooperative Game, Dice Rolling, Role Playing, Storytelling and Variable Player Powers
In Mice and Mystics, players take on the roles of those still loyal to the king – but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Collin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her. Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds. Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come – assuming they can all squeak by... Expansion advice: For those who have expansions for this game the recommended order by the game designer for playing them is as follows (see original post HERE): Sorrow and Remembrance (Base game) Cat's Cradle (Lost Chapter 1) Heart of Glorm The Ghost of Castle Andon (Lost Chapter 2) Downwood Tales Portents of Importance (Lost Chapter 3), connected to the story in Tail Feathers

12. Dungeon Saga

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Game Details
NameDungeon Saga: Dwarf King's Quest (2015)
ComplexityMedium Light [2.49]
BGG Rank1962 [7.29]
Player Count2-5
Designer(s)Jake Thornton
Artist(s)Uncredited
Publisher(s)Mantic Games, Bard Centrum Gier, Fire on Board Jogos, Heidelberger Spieleverlag, Magic Store Srl and MS Edizioni
Mechanism(s)Dice Rolling, Grid Movement, Modular Board, Role Playing, Team-Based Game and Variable Player Powers
Over a thousand years ago, Valandor, the greatest known hero fell in battle, fighting to protect the lives of those around him. From shore to shore, all owe thanks to his wondrous legacy. Now, sacred sites across the land have been defiled and plundered by the disgraced wizard Mortibris, who along with his vile undead minions will stop at nothing to obtain the secrets of Valandor’s power. Only the bravest heroes dare oppose him. Thrown together from the far corners of the realm, they step boldly into the depths, ready to face whatever foul evil awaits them… Hero, your quest begins here! Embark on a fantasy adventure for up to five players with Dungeon Saga: Dwarf King's Quest. With highly detailed game-pieces and learn-as-you-play rules, this set contains everything you need to transform your tabletop into a deep and immersive world of heroes and monsters. Play a single game in just 30 minutes, or combine the carefully composed adventures for countless hours of classic quest gameplay. When the fate of the world hangs in the balance, which part will you play in the epic Dungeon Saga?   -Epic, story-driven campaign -Classic quest atmosphere -Easy rules you can learn as you play -Characters that develop as the adventure unfolds -Beautifully illustrated 3D dungeons with doors, barrels, bookcases and more! -26 detailed and fully assembled miniatures in coloured plastic -Evocative ‘ancient tome’ packaging in a protective sleeve One player takes the part of the evil dungeon overlord with the forces of evil at his command, and the others divide the mighty heroes between them. Each hero has strengths and weaknesses and teamwork is the key: The mighty barbarian can slaughter many foes at a time, yet he is lightly armoured and vulnerable to strong enemies. The Dwarf, on the other hand, is steadier as his thick armour can resist most attacks. The Elf is not as skilled a fighter as either of these, instead preferring to stay at a distance where her finely-honed archery skills can best be used. Finally, there is the wizard -the others may laugh at his lack of fighting skill, yet it is often his magic that carries the day. If the others can keep him alive, that is. This core set will be supported with a raft of expansion products as time goes on, adding new challenges and game modes to your Dungeon Saga. The first of these will be Adventurer's Companion which will add an AI system for solo and fully co-operative play, the ability to create unique characters from scratch using any model in your collection, the tools you need to design your own dungeons and much more!

13. Virus

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Game Details
NameVirus (2016)
ComplexityMedium [3.36]
BGG Rank7650 [6.47]
Player Count (Recommended)1-6 (1-4)
Designer(s)Michele Quondam
Artist(s)Kevin Dubeau, Mirko Failoni and Marina Fischetti
Publisher(s)Giochix.it
Mechanism(s)Action Points, Cooperative Game, Modular Board, Tile Placement, Time Track and Variable Player Powers
A frightening virus, Virus Q, is spreading in the major cities of the planet. Infected people and animals change rapidly, becoming horrible bloodthirsty and almost unstoppable creatures. Our only hope is to find the zero patient and the place where everything originated. There, perhaps, we can find an antidote and return the hope to the dying humanity. But not everyone agrees. There are those who want to take advantage of the chaos and terror in order to gain power and establish a new form of government, trying to maneuver and control the monsters generated by the virus. A cure would ruin their plans forever. The virus was created in a secret military lab, in a space that's practically inaccessible. Inside, Virus Q spread for the first time, accidentally, maybe; the creatures that now inhabit the Lab are difficult even to imagine... In the innovative lab crawler game Virus, players are the team that infiltrates the Lab looking for the antidote to Virus Q. They will collect the few and fragmentary bits of information scattered in the laboratory, avoiding or fighting the monsters that populate it. The map generation and the movement/placement of monsters depends on the player actions with a semi-automatic mechanism controlling what takes place where. The fighting requires some dexterity elements as well as players must plan their tactics by combining their shooting power with available movement, achieving successes by rolling cubes. Also, the game takes place in real time! In sum, you can play Virus cooperatively, semi-cooperatively or competitively. The "infiltrator" option makes the game even more exciting and unpredictable!

14. Imperial Assault

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Game Details
NameStar Wars: Imperial Assault (2014)
ComplexityMedium [3.30]
BGG Rank37 [8.04]
Player Count2-5
Designer(s)Justin Kemppainen, Corey Konieczka and Jonathan Ying
Artist(s)Arden Beckwith, Christopher Burdett, Rovina Cai, Lucas Durham, Joel Hustak, Michal Ivan, David Kegg, Henning Ludvigsen, Brynn Metheney, Vlad Ricean, Ryan Valle and Ben Zweifel
Publisher(s)Fantasy Flight Games, Asterion Press, Edge Entertainment, Galakta, Galápagos Jogos, Heidelberger Spieleverlag and Hobby World
Mechanism(s)Dice Rolling, Die Icon Resolution, Grid Movement, Line of Sight, Modular Board, Role Playing, Team-Based Game and Variable Player Powers
Star Wars: Imperial Assault is a strategy board game of tactical combat and missions for two to five players, offering two distinct games of battle and adventure in the Star Wars universe! Imperial Assault puts you in the midst of the Galactic Civil War between the Rebel Alliance and the Galactic Empire after the destruction of the Death Star over Yavin 4. In this game, you and your friends can participate in two separate games. The campaign game pits the limitless troops and resources of the Galactic Empire against a crack team of elite Rebel operatives as they strive to break the Empire’s hold on the galaxy, while the skirmish game invites you and a friend to muster strike teams and battle head-to-head over conflicting objectives. In the campaign game, Imperial Assault invites you to play through a cinematic tale set in the Star Wars universe. One player commands the seemingly limitless armies of the Galactic Empire, threatening to extinguish the flame of the Rebellion forever. Up to four other players become heroes of the Rebel Alliance, engaging in covert operations to undermine the Empire’s schemes. Over the course of the campaign, both the Imperial player and the Rebel heroes gain new experience and skills, allowing characters to evolve as the story unfolds. Imperial Assault offers a different game experience in the skirmish game. In skirmish missions, you and a friend compete in head-to-head, tactical combat. You’ll gather your own strike force of Imperials, Rebels, and Mercenaries and build a deck of command cards to gain an unexpected advantage in the heat of battle. Whether you recover lost holocrons or battle to defeat a raiding party, you’ll find danger and tactical choices in every skirmish. As an additional benefit, the Luke Skywalker Ally Pack and the Darth Vader Villain Pack are included within the Imperial Assault Core Set. These figure packs offer sculpted plastic figures alongside additional campaign and skirmish missions that highlight both Luke Skywalker and Darth Vader within Imperial Assault. With these Imperial Assault and other Figure Packs, you'll find even more missions that allow your heroes to fight alongside iconic characters from the Star Wars saga. Boxed expansions add more heroes, imperial and mercenary groups, and totally new campaigns (see IA Community Wiki for a list), and the free Star Wars: Imperial Assault – Legends of the Alliance app provides you with additional content to play in solo or co-op mode.

15. Space Hulk 4th Edition

Image from BGG
Game Details
NameSpace Hulk (fourth edition) (2014)
ComplexityMedium [2.70]
BGG Rank725 [7.98]
Player Count (Recommended)2 (1-2)
Designer(s)Uncredited
Artist(s)Uncredited
Publisher(s)Games Workshop Ltd.
Mechanism(s)Action Points, Dice Rolling, Grid Movement, Modular Board and Stat Check Resolution
From the depths of space an ancient vessel drifts slowly towards the Imperium of Mankind - a space hulk. Within its confines, untold thousands of Genestealers slowly emerge from hibernation. The Space Marines must enter the cramped corridors and tomb-like chambers of the ancient ship to defeat this alien menace. Space Hulk is a board game for two players, recreating the battles fought between the Space Marines and Genestealers. One player commands the Space Marines as they carry out deadly missions in the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk's fast-paced rules simulate the tense atmosphere of a mission deep inside the cramped confines of a derelict space hulk, where split-second decisions are needed for victory. This new version has 4 extra missions, Boarding Torpedoes, Damage Control Room, Breach Counters (for where the Boarding Torpedoes hit or something else), and a Turbo-lift Tile allowing for multiple levels to clear of Genestealers. Also new for this edition are three mini-campaign packs released for the iPad: -Space Hulk Mission Files: Dark Angels – Bringers of Sorrow -Space Hulk Mission Files: Ultramarines – Duty and Honour -Space Hulk Mission Files: Space Wolves – Return to Kalidus Each Mini campaign comprises 3 missions specific to the chapter, and rules for creating new missions, plus a brief Chapter history.

16. Doom

Image from BGG
Game Details
NameDOOM: The Board Game (2016)
ComplexityMedium [2.87]
BGG Rank1247 [7.50]
Player Count2-5
Designer(s)Jonathan Ying
Artist(s)Zoe Robinson and Ben Zweifel
Publisher(s)ADC Blackfire Entertainment, Asterion Press, Bethesda Softworks, LLC, Edge Entertainment, Fantasy Flight Games, Galakta, Heidelberger Spieleverlag and Hobby World
Mechanism(s)Deck, Bag, and Pool Building, Dice Rolling, Grid Movement, Hand Management, Modular Board, Team-Based Game and Variable Player Powers
Description from the publisher: DOOM: The Board Game is strategy board game of tactical combat for 2-5 players based on Bethesda and id Software's video game of the same name. Featuring two distinct player roles, the game brings the epic battle between elite marines and Hell's most threatening monsters to the tabletop. DOOM immerses players in a fierce battle between legions of demons — which are controlled by one invader player — and a cooperative team of up to four marines. The game guides players through two cohesive operations, during which the marines strive to achieve objectives like restoring power to the United Aerospace Corporation's facilities or manning expeditions right down into the pits of Hell. Meanwhile, the invader commands their demons to slaughter the soldiers time and time again in an attempt to protect their fiery domain and destroy all of humanity. The game features custom dice, double-sided map tiles, and thirty-seven detailed plastic miniatures representing four marines and thirty-three demons. It includes two operations, Black Bishop and Exodus, consisting of six missions each.